OpenXR adds eye and hand tracking, Minecraft, Oculus Rift & Quest support


Since its debut last Summer, the OpenXR platform has been pivoting itself as the way forward for developers looking to create games and applications for more than just one VR headset. This week has brought about a significant step in the right direction for the industry, as a whole, and it means a massive change could be on the horizon for developers and VR gamers, alike. Kicking off the news is the inclusion of OpenXR-developed games and apps on the Oculus Rift and Oculus Quest stores. This is a huge deal because it means that developers no longer have to exclusively develop a separate version of Oculus titles, cutting down development headaches quite a bit.

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That change means that developers will, more than likely, be able to support additional VR platforms without having to completely alter their code or extend the development cycle. Given that every major player in the industry is on board with OpenXR, including Oculus, Microsoft, Valve, and Sony (to name a few), this new paradigm of cross-platform development using a single suite of tools could be a big boost for the industry, at large. The group behind the OpenXR platform, The Khronos Group, is now certifying games and apps developed through OpenXR to ensure compatibility across all supported platforms.

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Part and parcel to this new industry-wide rollout is the addition of eye tracking and hand tracking modules, making it easier for developers to enable these important features in games with immediate enablement on headsets that support this kind of tech. Hand tracking is still pretty early and currently only available on a few major headsets, including the Oculus Quest and Microsoft HoloLens 2. Eye tracking is restricted to only a few headsets at this time, as well, but helps enable significant performance increases and additional types of UI interaction on supported headsets.

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Possibly the most exciting news is the inclusion of OpenXR support for Minecraft. Microsoft’s RenderDragon engine, which powers Minecraft, is now using OpenXR for desktop VR support. While the announcement doesn’t directly include additional platform compatibility, it’s not hard to read between the lines and imagine that Microsoft is using this new OpenXR capability to bring Minecraft VR to more headsets in the future. We can certainly hope for Minecraft on the Oculus Quest because of this, in any case.





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